Updated: 2026-08-26
Privacy policy
Short version: no accounts, no tracking, no analytics. What you save in gamesqo stays in your browser.
The whole thing in three lines
- There is no sign-in and no account — the site does not know who you are.
- Your settings, teams and wish history are stored in your browser alone, never uploaded.
- Exactly two things ever leave your device, both explained below, and both start with a click from you.
What is stored on your device
gamesqo uses browser local storage, not cookies. These are every key it writes, and they all stay with you:
- gamesqo:lang — the language you picked.
- gamesqo:lite — lite mode, which turns off ambient effects.
- gamesqo:uid and gamesqo:server — your player number and server, remembered on the profile page.
- gamesqo:profiles — the last build you fetched, so it shows without fetching again.
- gamesqo:wishes — your imported wish history; the pity counter is computed from it on your device.
- gamesqo:teams and gamesqo:traveler — teams saved in the fusion lab, and your chosen Traveler element.
- gamesqo:cardOptions — the layout of the build card you export: section order and options (a custom image is never saved).
- gamesqo:consent — your choice in the consent bar, written only when ads are enabled.
How to erase all of it
Browser settings → site data → delete this site’s data. Every key is gone at once, and there is no copy on our side to delete.
What leaves your device — two cases, no others
Beyond those two: nothing. A UIGF file imported from your disk is parsed inside the browser and never uploaded, and every pity and build calculation runs on your machine.
- Fetching a build by player number: when you ask for it on the profile page, the player number alone is sent through a proxy on this site’s own domain to enka.network — a public service that exposes profile data the game already shows. Nothing about you travels with it, and the response is cached for five minutes at the hosting edge to spare the source.
- Importing wish history by game link: if you paste the wish-history link, it is passed once to the game server so the log can be read and returned to you. That link carries a temporary key from the game; it is never stored on our side and never logged.
Ads and cookies
When ads are enabled the site uses Google AdSense to cover its costs. Google and its partners may set cookies and use device identifiers to serve and measure ads; that is governed by Google’s policy, not ours.
The AdSense tag is loaded in the page head for verification and ad delivery. Google’s certified privacy message manages consent and cookie choices where required.
You can adjust your ads at myadcenter.google.com — Google’s ad policy: policies.google.com/technologies/ads
Server logs
The hosting this site runs on records — as any hosting does — IP address, browser type and request time, for operation and abuse protection. It is not tied to you, not used for anything else, and never sold.
The offline copy
If you open gamesqo from a file on your own machine there is no network at all: no ads, no external script, not one request leaving the page. Everything is local.
Children
The site is not directed at anyone under 13, and it does not knowingly collect data from anyone, of any age.
Your rights
Since we hold no account and no file about you, your data is entirely on your device: view it, export it, erase it whenever you like, with nobody’s permission. If you have a privacy question or request, write to us and you will get an answer.
Changes to this policy
If something material changes, the updated date at the top of this page changes with it, and the version shown here is the one in force.