Splendor of Tranquil Waters
- Base ATK 542
- CRIT DMG 88.2%
Lv. 90
Weapon passive
Dawn and Dusk by the Lake
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 10% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 17.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 12% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 21% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 14% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 24.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Story
A scepter around which swirls pure water. In days long past, it once symbolized the highest authority over the seas.
Full ascension cost
-
225,000 Mora -
6 Essence of Pure Sacred Dewdrop -
41 Newborn Tainted Hydro Phantasm -
14 Spring of Pure Sacred Dewdrop -
27 Xenochromatic Crystal -
27 Scoop of Tainted Water -
14 Sublimation of Pure Sacred Dewdrop -
23 Transoceanic Chunk -
23 Drop of Tainted Water -
5 Dross of Pure Sacred Dewdrop -
15 Transoceanic Pearl